Footage of the game can be found here.
This particularly long title stands for a game I developed in my first year for the Imagine Cup.
The game is a side-scrolling shooter featuring a combo mechanic and some mild RPG elements. The player controls a flying recycle bit, exhibiting a proud mustache. Various enemy types will storm from the right, and the player will have to destroy them. When an enemy gets blown into smithereens, it may drop some garbage which the player needs to properly recycle.
The twist is, the player actually controls three separate bins (although just one at once), each with its own unique type of shots. The keys QWE allow to dynamically switch bit and shoot with it.
Collecting garbage with the appropriate type of bin will increase the bin’s experience level, as well as the combo meter. When the experience bar is full, the bin levels up, and its shots become more powerful and varied.
If a bin ever gets hit by enemy fire, it will be incapacitated for a certain period of time, and the combo meter is reset. There is no game over, but this holds an impact on the final score.
At the end of the game, the player gets issued badges for his achievements, based on his score and damage received. One objective of the game is to obtain all badges for all levels.