Pocket Starlight

Development: 2012, Playstation Mobile

Description: A twin-stick game about a boy, his bear and the sky.
The player uses the beam connecting the two main characters to destroy enemies and paint the stars back in the sky. The properties of the beam and ultimately the stars depend on multiple parameters, including character proximity, health or combo. Discovering and exploiting these patterns is key to painting a vivid and varied skyscape!

Awards: Pocket Starlight earned #1 Place in the University of Hull’s 2012 Three Thing Game Competition.

Media:
Short Gameplay Video

THE TEAM:
Robert Marshall (System Programming), Christophe Lionet (Gameplay Programming, Graphic Design)
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